Unity get screen position of mouse. ScreenToWorldPoint to return a wrong value, even if you try to set the value of aim. Jun 26, 2025 · To get position for both mouse click and screen touch, helpful for work on both Editor, desktop and mobile, setup your InputAction correctly like below: Just make sure the Action Type: Value and Control Type: Vector2. . The anchors of the element are in its center. I am using Unity to develop my app and I have problem with mouse connected to the android device via OTG usb. All my functions and logic works only on the first screen, and since I’m using Input. On the Package Manager, search for Input System, then install it. transform=Input. I can get it for screen space using Input. This literally just returns the position of the main camera. Hello Unity community, I’ve migrated to UnityEngine. In the following example, the x and y coordinates of the mouse position are printed when the “Fire1” button is clicked. ScreenToWorldPoint () But the canvas size is a lot larger and I can't find exactly how much larger it is or how to convert the mouse position to a position on the canvas. lockState is set to CursorLockMode I am making a game where you have to move the mouse through a level without touching the edges. mouseY, and mouseY, for obtain the values of this mouse position, how can I get this values in C# or JS for Unity? If it was, the same mouse is used to get its position. mousePosition); mouseWorldPos. the value it returns is the same (the cameas position 10. when you click the middle, it If you need to get the mouse or touch position on click with Unity's new Input System, many solutions suggest making two actions, one for click and one for the position. when you click the middle, it -1 I did not find a direct function in Color section or since there is no direct C# Unity function for picking the color from post render. mousePosition, type Mouse Good day champions! In this video we'll be grabbing the pixel coordinates of the mouse on screen and reading them into a C# script. In Unity and other game engines, "screen s How to Get Mouse Position in 3D and 2D in Unity! Avoid common mistakes with this quick guide! Cursor warping On desktop platforms (Windows, Mac, Linux, and UWP), you can move the mouse cursor via code. The values I’m seeing are essentially this: Mouse: (832. (Read Only) The bottom-left of the screen or window is at (0, 0). Problem positioning object inside canvas Unity Engine Question 1 114 June 4, 2024 Worldspace Camera UI Image disappears while dragging Unity Engine Graphics 4 7283 May 8, 2015 Get center position of an UI element in a canvas Unity Engine Scripting 5 7084 December 26, 2021 Set Position UI By Mouse Position Questions & Answers legacy-topics 2 I’m “tweening” a sprite from a spot in my 2d world to a specific point in my overlay/HUD. height). For example, when you click the bottom-left corner of the element, it should show (0,0). ScreenToWorld(Input. I’m very new to raycasts so I am unsure what is wrong with my code. I have done a test where I am doing a ray to the mouse position which is 100% accurate. But to do this i need the mouse to move to a start position in each different level. Jan 22, 2020 · Find the best method for converting the mouse's position on the screen to a real position in the world in my comprehensive guide. Getting Mouse Position in 2D In a 2D Unity game, the process is very simple. Once the position has been found, it is passed to a method on the camera called ScreenPointToRay. Vector3 screenToWorld; void Update() { When running in windowed mode with an unconfined cursor, position values smaller than 0 or greater than the screen dimensions (Screen. The top-right of the screen or window is at (Screen. Nov 23, 2021 · Unity Engine Input Marscaleb November 23, 2021, 5:10am 1 How do I get a cursor position with the new input system? I need to be able to read the current cursor/pointer position each frame, or at least each frame that is changes. Struggling to get an accurate position of the button to get it to click it alright… Thoughts? Call: ClickUI(mainMenu. Because the "Screen position" (Input. UI; public class get_pixel : MonoBehaviour { public RawImage pic; public Text tex_mouse = null Hello everybody, So I have a UI element, specifically an image. Using Actions with multiple players You can use the same Action definitions for multiple local players (for example, in a local co-op game). ) i am trying to get the pixel color under the mouse position the code i used is giving me the correct pixel color just fine but not the correct position as you could see in the picture below and the code using System. Collections; using System. Including how to rotate & move objects to follow the mouse on screen. velocity = new Vector3(Input. Hey guys, I’m really having trouble with finding out on which display my mouse cursor is/click. mouseX, or simply mouseX, and stage. up Learn how to use the mouse position with other objects in Unity in 2D. When needed, I create an Image on my UI canvas and tween it to 0, 0, 0. Problem is, I need to choose the correct screen position of another image, but can’t seem to find the correct values. mousePosition I can then convert that to world space using Camera. z some lines after. mousePosition The first thing to do is to install the new input system from the Package Manager (if you haven’t). But it's giving me large x value like 300 but at that place the pre placed object's x position is -4. While the conversion works for the gamepad, it the player cannot aim based with the mouse. This method uses the position and rotation of the camera, along with the position of the mouse on the screen to create a ray (a line with a direction) the points directly into the screen. When it’s clicked, I want to know exactly where the mouse is, relative to the element’s bottom-left. Canvas Render Mode: ScreenSpace - Overlay Pixel perfect ticked Canvas Scaler Recently I’ve converted my project to the new input system to be able to use mouse and keyboard, and controllers, allowing for multiple players. mousePosition reports the position of the mouse even when it is not inside the Game View, such as when Cursor. everything works as it Download Archive Unity 6 2023 2022 2021 2020 2019 2018 2017 Unity 5 World space coordinates can still be calculated even when provided as an off-screen coordinate, for example for instantiating an off-screen object near a specific corner of the screen. The mouse is in screenspace, where (0,0) is the bottom-left of the screen. That is why that code will debug the position of the camera itself. Transform. How do you account for Canvas Scaler match width or height mode set to 0. current. one); } } All I am migrating my projects to the new input system in Unity. Collections. InputSystem package and have had mouse position problems ever since. Unity Engine Scripting 3 1261 September 2, 2016 Raycast not hitting anything Unity Engine Physics 2 2073 November 30, 2018 Raycast not working Unity Engine Scripting , Question 4 2369 April 9, 2021 How can aim raycast at mouse position (x axis) Unity Engine Scripting 8 4475 November 10, 2013 Hi, I am struggling with this problem for some time and I have no idea how to solve it. In this tutorial, we will see how to get mouse position in Unity using both the old Input system and the new Unity input System. Is there a way to get the mouse position when the mouse is on display 2,3 etc… or is there an option to find out on which monitor the mouse is so I can check it with the Display. We need to convert the screen position into world space. Or, decide that you actually don't want the mouse cursor position, but instead the position of whatever object is right under the mouse (and then raycast from mouse in to the level to figure that out. mousePosition, type Mouse Hey guys, I’m really having trouble with finding out on which display my mouse cursor is/click. But how to do the exact same thing for a Screen Space - Camera canvas? The current mouse position in pixel coordinates. I have a canvas gameobject called HUDCanvas used to display my game’s HUD. Hello, I am looking at this too, except my use-case is for a minimap camera (using a rendertexture on the uGUI). When running in windowed mode with an unconfined cursor, position values smaller than 0 or greater than the screen dimensions (Screen. position, in contrast, uses worldspace. Find the best method for converting the mouse's position on the screen to a real position in the world in my comprehensive guide. In this article, you will learn how to use both the Input Manager and the new Input System to get the position of a mouse. 00 You can also use the InputActionVisualizer component from the Visualizers sample to get an on-screen visualization of an Action's value and Interaction state in real-time. Cursor warping On desktop platforms (Windows, Mac, Linux, and UWP), you can move the mouse cursor via code. To get position for both mouse click and screen touch, helpful for work on both Editor, desktop and mobile, setup your InputAction correctly like below: Just make sure the Action Type: Value and Control Type: Vector2. position. I want to get the mouse position in the canvas space. How is the best approach for picking the color in the mouse position? I have done research and looks like there is posible to make a screenshot and then look into the texture calculating the mouse position. Either you assume the mouse really is at the screen (so, camera's near clip plane), or you need to choose a depth yourself. When using the default UI input actions, like “UI/Click” that are triggered by left mouse button, pen tips, etc. [Resolved] Unity Engine Scripting 12 5156 May 25, 2009 mouse: position: screen to world coordinates Unity Engine Scripting 11 126678 January 23, 2016 help Convert Mouse position to world3d position Unity Engine Scripting 2 1831 January 29, 2010 Screen to World Coorindates Unity Engine 2 1286 March 1, 2014 I'm trying to move a object to the mouse position. The element is not necessarily in the middle of the screen. And also, how to use it in different scenarios of your game. Hi there, Brand new to Unity, and getting started on the Javascript, what I’m trying to do is get the position of the mouse relative to the center of the screen, as well as the cursors distance from the center of the screen. I also tried just assigning the camera manually, but no, still returns the camera position. height) indicate that the mouse cursor is outside of the game window. ReadValue() in the new input system in Unity. Generic; using UnityEngine; using UnityEngine. Mouse position to 3d position. Note that this moves the system's actual mouse cursor, not just Unity's internally-stored mouse position. So I downloaded and just converted all code to it. The question is pretty much self-explanatory. after a 2 weeks of using the old system I decided that I really want to be able to switch to both controller and mouse and keyboard. s. I’ve tried several “positions” and none are correct unless the Scale Mode in the UI Panel Settings is Constant Pixel Size. The problem is: When I move the mouse pointer on the edge of the screen then I cannot get a mouse delta position, it always return 0 (but I really need to UPDATE Well, I kinda managed to get the paddle to orbit based on mouse position, but only for the ‘x’ axis and it’s not accurate. rigidBody. mousePosition; Gizmos. Image to follow the mouse, in a “Screen Space - Overlay” canvas i can do it as easy as Image. This means that the user sees the cursor jumping to a different position, which is generally considered to be bad UX practice. All I want it to do is face where the mouse is on screen. mousePosition The mouse is in screenspace, where (0,0) is the bottom-left of the screen. I’ve used Pointer (Position) and Pointer (Delta), and tried varying it between using Transform. In this video, I show how to get it's position and work with it in screen, I’m trying to get the mouse y axis position on the screen from ScreenToWorldPoint but the problem is my camera is set to orthographic and has a angle of 25 on the x axis. displays class. DrawCube(Camera. So all you need to do is to add a distance from the camera to convert the point. z = 0f; // zero z If you need to get the mouse or touch position on click with Unity's new Input System, many solutions suggest making two actions, one for click and one for the position. Log("Screen: " + ray); } This is what I've come up with now, to find the mouse position. 3 2020. It’s set to “Screen Space We will learn how to transform a position from screen space to world space, in Unity 3d using C#, in this tutorial. My goal is to find mousePos and then reset playerPos to where my mouse is. (See code and screenshot). When I create a new 2D project and add a simple script with using UnityEngine; public class MouseInputTest : MonoBehaviour { void OnDrawGizmos() { var mousePosition = Input. 5) This is an overhead perspective not first person thing. Note: Input. The current mouse position in pixel coordinates. Here’s a quick breakdown: Step 1: Understand Screen vs. lockState is set to CursorLockMode i need to get the mouse position on the screen, all methods i have tried so far do not work, i use debug log to print the position and it always is changing when i keep my mouse still and wehen i move it it still changes but no where near my mouse pinter, like the mouse position is slowly increasing, and some other methods make the mouse position to always be 0, i am using screen to world I know in the ActionScript I can get the mouse x, with stage. mousePosition) does not have any "depth" when you convert it to World space, I suspect the Camera. So you are trying to convert the camera coordinate into the world. the only issue i am having is the I for some reason cannot start the mouse position on my “player”. Current code that works. Oct 30, 2021 · Unity returns the mouse position in pixels; you need to convert it into world space coordinates to use it in your game. I am currently making a top-down space shooter while using the new input system. I want the paddle to look at the mouse accurately and rotate accurately too. mousePosition: This returns the mouse position in screen space, not world space. 1The mouse pointer is essential to almost all PC games. World Space Input. mousePosition; // Adjust to Unity 2021 - for everyone interested in 2021 in having tooltip (Unity GUI) following a mouse position. GetComponent<UIDocument>(). Solution with RectTransformUtility posted above does not work or it depends on some canvas setup nuances which are missing from the post. Like this; Since your mouse is in screen space, in simple words your mouse is on the camera itself. Learn how to convert the mouse position on the screen to a real position in the game world in Unity p. Feb 22, 2024 · You will need to get your mouse position first before you can achieve something like that. I started with getting the mouse coordinates (x, y) on the ui image (texture) I used the code below but the get the mouse position in I’m trying to change my code to fire a raycast from the center of the screen instead of the mouse position. Also, is there a way to record only the initial mouse position and not having it record while the mouse is down? Thanks in advance for the help 😉 I have a visual Element that I’m trying to get the correct screen space position for. We need to convert between the two coordinate systems like so: var mouseWorldPos = Camera. ️ Works in 2020. I’ve setup a script to get the location of the mo… Lets say i want a UI. It seems that the X is always right, but the Y and Z is following the zoom of the camera, not the mousePos on screen. rootVisualElement. So how do I get a mouse pos to become a world one? Hi, I have a UI button made with UI Toolkit and I’m trying to make the mouse to click it as a Unit Test. ScreenToWorldPoint(Input. mousePosition; in a LateUpdate. z = 0f; // zero z Learn how to convert the mouse position on the screen to a real position in the game world in Unity p. 5 when trying to get the mouse click coordinates in canvas space? Here’s a video demonstrating the issue: Detailed description I am trying to put a small white image in the position the mouse clicks and to have it work in any screen resolution. How should I Hello everybody, So I have a UI element, specifically an image. How can i do an on start make mouse position the same as where i want it to be when the game starts? I have currently started a developing a pixel art program in unity. So, I can't find a solution that works because either way I get mouse position returns a screen position, and trying to convert it to a world position just returns the camera position. So, if I move my mouse from left to right, the paddle should orbit and rotate left to right too. MousePosition) it doesnt work. I have a project in which the user can point the mouse anywhere on the screen, then click the mouse button, and the player moves to the The rest is simple now, just subtracting this from the mouse position on the screen. I’ve seen a thousand answers where you Camera. width, Screen. , how do you get the on screen position of where the action happened? By default, the action is apparently … So I’m just trying to get my mouse position into a world position. I am a bit basic if it comes to the Java. I am looking for a way to get the x and y coordinates out of the current mouse position but can seem to find a way to ‘isolate them’. if you're using Unity's new Input System: instead of Input. ScreenToWorldPoint(mousePosition), Vector3. 5,25,10. A straightforward way to get the mouse position is to use the Mouse. Q<Button>("LoginBtn")); Method: public void ClickUI(Button btn) { var mousePosition = Input. main. Thanks~Code: https://past Debug. gc1o, uj1o, qkzpu, zp61i, ercxl, wzifqt, 1jvq, tsuu, cja8, dksfy,